In the real world, you'll often find many individual objects all of the same kind. There may be thousands of other bicycles in existence, all of the same make and model. Each bicycle was built from the same set of blueprints and therefore contains the same components. In object-oriented terms, we say that your bicycle is an instance of the class of objects known as bicycles. A class is the blueprint from which individual objects are created.The following
Bicycle
class is one possible implementation of a bicycle:The syntax of the Java programming language will look new to you, but the design of this class is based on the previous discussion of bicycle objects. The fieldsclass Bicycle { int cadence = 0; int speed = 0; int gear = 1; void changeCadence(int newValue) { cadence = newValue; } void changeGear(int newValue) { gear = newValue; } void speedUp(int increment) { speed = speed + increment; } void applyBrakes(int decrement) { speed = speed - decrement; } void printStates() { System.out.println("cadence:"+cadence+" speed:"+speed+" gear:"+gear); } }cadence
,speed
, andgear
represent the object's state, and the methods (changeCadence
,changeGear
,speedUp
etc.) define its interaction with the outside world.You may have noticed that the
Bicycle
class does not contain amain
method. That's because it's not a complete application; it's just the blueprint for bicycles that might be used in an application. The responsibility of creating and using newBicycle
objects belongs to some other class in your application.Here's a
BicycleDemo
class that creates two separateBicycle
objects and invokes their methods:The output of this test prints the ending pedal cadence, speed, and gear for the two bicycles:class BicycleDemo { public static void main(String[] args) { // Create two different Bicycle objects Bicycle bike1 = new Bicycle(); Bicycle bike2 = new Bicycle(); // Invoke methods on those objects bike1.changeCadence(50); bike1.speedUp(10); bike1.changeGear(2); bike1.printStates(); bike2.changeCadence(50); bike2.speedUp(10); bike2.changeGear(2); bike2.changeCadence(40); bike2.speedUp(10); bike2.changeGear(3); bike2.printStates(); } }cadence:50 speed:10 gear:2 cadence:40 speed:20 gear:3