Start of Tutorial > Start of Trail > Start of Lesson | Search |
TheTimer
class fires one or more action events after a specified delay. You can use a timer in either of two ways:Note that the timer's task is performed in the event-dispatching thread. This means that the task can safely manipulate components, but it also means that the task should execute quickly. If the task might take a while to execute, then consider using a
- To perform a task once, after a delay.
For example, the tool tip manager uses timers to determine when to show a tool tip and when to hide it.- To perform a task repeatedly.
For example, you might perform animation or update a component that displays progress toward a goal. See Creating an Animation Loop with Timer for an example and discussion of using a timer for animation.SwingWorker
instead of or in addition to the timer. See How to Use Threads for instructions about using theSwingWorker
class and information on using Swing components in multi-threaded programs.Let's look at an example of using a timer to periodically update a component that displays progress toward a goal. Here's a picture of an application that uses a timer and a progress bar to display the progress of a long-running task.
Here's the code from
Try this:
- Compile and run the application. The main source file is
ProgressBarDemo.java
. You will also need two other source files.
See Getting Started with Swing if you need help compiling or running this application.- Push the Start button. Watch the progress bar as the task makes progress.
ProgressBarDemo.java
that creates a timer set up to "go off" every second. Each time a timer goes off it fires an action event. Conveniently, the constructor also takes an action listener, which is implemented as an anonymous inner class. The action listener contains the code that implements the timer's task.When the user presses the Start button, the program starts the timer:public final static int ONE_SECOND = 1000; ... timer = new Timer(ONE_SECOND, new ActionListener() { public void actionPerformed(ActionEvent evt) { //...Perform a task... } });When the task is finished, the timer's action listener stops the timer:timer.start();if (/* task is done */) { ... timer.stop(); ... }
The following tables list the commonly usedTimer
constructors and methods. The API for using timers falls into two categories:
Creating and Initializing the Timer Method or Constructor Purpose Timer(int, ActionListener)
Create a timer. The int
argument specifies the number of milliseconds to pause between action events. UsesetDelay
to change the delay after construction. The second argument is an action listener, which the constructor registers with the timer. You can also register action listeners withaddActionListener
and remove them withremoveActionlistener
.void setDelay(int)
int getDelay()Set or get the number of milliseconds between action events. void setInitialDelay(int)
int getInitialDelay()Set or get the number of milliseconds to wait before firing the first action event. By default the initial delay is equal to the regular delay. void setRepeats(boolean)
boolean isRepeats()Set or get whether the timer repeats. By default this value is true. Call setRepeats(false)
to set up a timer that fires a single action event and then stops.void setCoalesce(boolean)
boolean isCoalesce()Set or get whether the timer coalesces multiple, pending action events into a single action event. By default this value is true.
Running the Timer Method Purpose void start()
void restart()Turn the timer on. restart
also cancels any pending action events.void stop()
Turn the timer off. boolean isRunning()
Get whether the timer is running.
This table shows the examples that useTimer
and where those examples are described.
Example Where Described Notes ProgressBarDemo
This section and
How to Monitor ProgressUses a timer to show periodic progress. AnimatorApplicationTimer
and
AnimatorAppletTimer
Creating an Animation Loop with Timer Uses a timer to control an animation loop. SliderDemo
How to Use Sliders Another animation program that uses a timer. Allows the user to change the timer's delay dynamically. Also shows how to use the initial delay and restart
to create a longer pause in an animation between certain frames.
Start of Tutorial > Start of Trail > Start of Lesson | Search |