make-random-state
{&optional state} => new-state
state---a random state, or nil, or t. The default is nil.
new-state---a random state object.
Creates a fresh object of type random-state suitable for use as the value of *random-state*.
If state is a random state object, the new-state is a copy_5 of that object. If state is nil, the new-state is a copy_5 of the current random state. If state is t, the new-state is a fresh random state object that has been randomly initialized by some means.
(let* ((rs1 (make-random-state nil)) (rs2 (make-random-state t)) (rs3 (make-random-state rs2)) (rs4 nil)) (list (loop for i from 1 to 10 collect (random 100) when (= i 5) do (setq rs4 (make-random-state))) (loop for i from 1 to 10 collect (random 100 rs1)) (loop for i from 1 to 10 collect (random 100 rs2)) (loop for i from 1 to 10 collect (random 100 rs3)) (loop for i from 1 to 10 collect (random 100 rs4)))) => ((29 25 72 57 55 68 24 35 54 65) (29 25 72 57 55 68 24 35 54 65) (93 85 53 99 58 62 2 23 23 59) (93 85 53 99 58 62 2 23 23 59) (68 24 35 54 65 54 55 50 59 49))
Should signal an error of type type-error if state is not a random state, or nil, or t.
section random [Function] , section random-state [System Class]
One important use of make-random-state is to allow the same series of pseudo-random numbers to be generated many times within a single program.
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